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FastCar library

You can download the FastCar library and use it on your computer for evaluation purposes. This fully functional version of the library has copy protection, so it cannot be used in a commercial application. This library is contained in a dll-file, in contrast to the commercial version, which is a static library.

 

Download FastCar301_setup.exe. What's new in 3.01

 

Copy protection

The copy protection does not allow you to run the evaluation library on computers other than the one it was installed on. During registration the library collects computer dependent information (hard drive dependent) and saves it in an encrypted form in the file FastCar.dat in your Windows directory (e.g. Windows or WINNT ). On every run it checks the file to see if it corresponds to your computer, otherwise it stops.

To register you need to run an application that uses FastCar.dll or FastCar_debug.dll , e.g. an example we provide, and copy the number it gives you in dialog box. This number is a computer dependent string which looks like this: <C50FA11C527E3620FA734C82FE3E7452640E0E52F6A2EB70E632649081EE692DF4A3007EEBC4ED35B646D3E86A02F48538F6CBB3>. Send this number to support@oxforddynamics.co.uk. We will reply with a similar number, that matches this one. Pasting the second number back to the dialog on the next run registers the library on your computer.

 

Free multi-body package

The package consists of two main parts: single rigid body simulator and constraint handler. It is capable of simulating single rigid bodies like boxes or balls, and resolving interactions between them and world. Interactions - collisions or contacts (micro-collisions) are handled with physical properties of restitution and friction.

 

How to use

Include CRigidBody.hpp, ConstraintHandler.hpp and maybe CollisionDetection.hpp in your source files. Include corresponding cpp-files and Vitamina.cpp into your project.

Since this multi-body package is a by-product of FastCar it does not have separate documentation. The documentation explaining how to use the multi-body package is contained in the FastCar documentation mainly on the following web-pages: CRigidBody class for description of CRigidBody class functionality, Constraint Handler for description of the constraint handler, Outline of the use for some description of use.

 

License

You can freely use and modify source code of the multi-body package (the Free Software), provided that the following conditions are met:

  1. There is no charge to you for this license. The Free Software may be used by you for noncommercial products. The Free Software may be used by you for commercial products provided that such products are not intended to wrap the Free Software solely for the purposes of selling it as if it were your own product.
  2. The product, presumably a game, that uses the software or a part of it must include somewhere in the documentation the following acknowledgment: "This software uses simple multi-body package by Eugene Laptev, Oxford Dynamics <eugene_laptev@oxforddynamics.co.uk> http://www.oxforddynamics.co.uk"
  3. Limitation of Liability. We will have no liability for special, incidental or consequential damages even if advised of the possibility of such damages. We will not be liable for any other damages or loss in any way connected with the Free Software.
  4. Warranties. We make no warranties at all. This Free Software is transferred to you on an as-is basis. You use the Free Software at your own peril. You assume all risk of loss for all claims or controversies, now existing or hereafter, arising out of use of the Free Software. We shall have no liability based on a claim that your use or combination of the Free Software with products or data not supplied by us infringes any patent, copyright, or proprietary right. All other warranties, expressed or implied, including, without limitation, any warranty of merchantability or fitness for a particular purpose are hereby excluded.

If you agree with the terms you can download FMBP209.RAR (67 K).

 


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